/* * Copyright (c) 2017. Sunghyouk Bae <sunghyouk.bae@gmail.com> * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ package org.hibernate.stresser; import com.google.common.util.concurrent.RateLimiter; import org.hibernate.stresser.persistence.dao.PlayerDao; import org.springframework.context.annotation.AnnotationConfigApplicationContext; import org.springframework.context.annotation.ComponentScan; import org.springframework.context.annotation.Configuration; import java.util.concurrent.ThreadLocalRandom; /** * WARNING: Running this application will execute destructive commands on the database it connects to. * * @author Johno Crawford (johno@sulake.com) */ @Configuration @ComponentScan(basePackages = "org.hibernate.stresser") public class Stresser { private static final int ITERATIONS = 10000; private static final int ENTITIES = 5000; private static final int CONCURRENCY = 10; public static void main(String[] args) throws InterruptedException { AnnotationConfigApplicationContext context = new AnnotationConfigApplicationContext(Stresser.class); context.registerShutdownHook(); try { final RateLimiter limiter = RateLimiter.create(5000); // 5k rps final PlayerDao playerDao = context.getBean(PlayerDao.class); playerDao.saveAll(ENTITIES); Thread[] threads = new Thread[CONCURRENCY]; for (int i = 0; i < CONCURRENCY; i++) { threads[i] = new Thread() { @Override public void run() { for (int i = 0; i < ITERATIONS; i++) { limiter.acquire(); ThreadLocalRandom random = ThreadLocalRandom.current(); int playerId = random.nextInt(ENTITIES); if (random.nextDouble() < 0.7) { playerDao.update(playerId, i); } else { playerDao.get(playerId); } } } }; threads[i].start(); } for (Thread thread : threads) { thread.join(); } } finally { context.close(); } } }